BandLab is an online and free Digital Workstation (DWS) that can be used to produce music and audio recordings. BandLad allows for recording and mixing music and audio projects, such as podcast, with a 100% free Mix Editor. It has unlimited multitrack mixing. It is keyboard enabled, HTML5 compatible, and supports MIDI technology.
I often make videos as part of my job as a Knowledge Manager. These videos can be explainer videos or welcome messages and they often require voice over and background music. I prefer to record and mix audio using a DAW as opposed to trying to import multiple audio tracks into After Effects or Premiere. Currently, I use audition for audio mixing but I find it difficult to use. I am interested in learning a DAW in hopes that it speeds of the processes of editing and mixing audio.
To demonstrate an understanding of the technology, I will prepare a short (five minute) explainer video on how to capture voice and instrument recordings and export the mixed-down file to After Effects. The audio will include different mixes and effects.
In addition to providing the basic content knowledge of how to use BandLab, the video will follow Mayer’s 12 Principles of Multimedia Learning. The explainer video should satisfy the guiding principles of the TPCK framework by adding audio to video using a DAW and following Mayer’s 12 principles. I good overview of Mayer’s 12 Principles is provide here How to Use Mayer’s 12 Principles of Multimedia Learning [Examples Included] - Water Bear Learning.
Blender is a free, complete, soup-to-nut, 3D Computer Aided Design (CAD) program that allows for 3D molding, sculpting, animating, rigging, and rendering. Blender allows users to create 3D models, skin them, animate them, and then render them for use in other video production software platform such as Premiere and After Effects.
In the videos that I make, it is often helpful to have animated 3D models to help illustrate a point. Currently, I do all 3D CAD work in Maya. However, there is growing support for Blender and even talk that it make become the industry standard in the near future, largely because it’s accessibility has made it the most prevalent 3D CAD software for today’s generate of animators and designers.
To demonstrate an understanding of the technology, I will prepare a short (30 sec. walk-cycle). Animators build a character, then rigging it, then skin it, and animate it. Since this is such an important skill for an animator, it is often the first major project in any 3D animation project. It is incredibly ambitious for the time period provided. If I am unable to complete the entire task, I will prepare a video with my thoughts on the platform compared to MAYA.
Even if the task has to be reduced to simply creating a 3D, which is still a substantial KUD in a 3D learning environment, the video with voice over explanation will serve as a demonstration, which could be used in a direct instruction environment that follows a demonstration, guided practice, independent practice instructional model. In the video, I will explain the basic fundament principles when building 3D models in a CAD program.